Virtual And Augmented Reality In Education Art And Museums PDF Books

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Virtual And Augmented Reality In Education Art And Museums

Virtual And Augmented Reality In Education Art And Museums
Author: Guazzaroni, Giuliana
Publisher: IGI Global
ISBN: 1799817989
Size: 16.89 MB
Format: PDF, Mobi
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Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.
Virtual and Augmented Reality in Education, Art, and Museums
Language: en
Pages: 385
Authors: Guazzaroni, Giuliana, Pillai, Anitha S.
Categories: Computers
Type: BOOK - Published: 2019-11-22 - Publisher: IGI Global
Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly
Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education
Language: en
Pages: 404
Authors: Akcayir, Gokce, Demmans Epp, Carrie
Categories: Education
Type: BOOK - Published: 2020-10-23 - Publisher: IGI Global
Augmented reality (AR) and virtual reality (VR) provide flexibility in education and have become widely used for the promotion of multimedia learning. This use coincides with mobile devices becoming prevalent, VR devices becoming more affordable, and the creation of user-friendly software that allows the development of AR/VR applications by non-experts.
Augmented Reality in Tourism, Museums and Heritage
Language: en
Pages: 322
Authors: Vladimir Geroimenko
Categories: Augmented reality
Type: BOOK - Published: 2021 - Publisher: Springer Nature
This book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism industry, museum exhibitions, and cultural heritage. It is written by a virtual team of 50 leading researchers and practitioners from 16 countries around the world. The authors explore the
Emerging Advancements for Virtual and Augmented Reality in Healthcare
Language: en
Pages: 308
Authors: Coelho, Luis Pinto, Queirós, Ricardo, Reis, Sara Seabra
Categories: Computers
Type: BOOK - Published: 2021-12-10 - Publisher: IGI Global
Within the last few years, devices that are increasingly capable of offering an immersive experience close to reality have emerged. As devices decrease in size, the interest and application possibilities for them increase. In the healthcare sector, there is an enormous potential for virtual reality development, as this technology allows,
International Perspectives on Rethinking Evil in Film and Television
Language: en
Pages: 248
Authors: Tüysüz, Dilan
Categories: Social Science
Type: BOOK - Published: 2020-12-22 - Publisher: IGI Global
Aestheticization of evil is a frequently used formula in cinema and television. However, the representation of evil as an aesthetic object pushes it out of morality. Moral judgments can be pushed aside when evil is aestheticized in movies or TV series because there is no real victim. Thus, situations such
Managerial Challenges and Social Impacts of Virtual and Augmented Reality
Language: en
Pages: 318
Authors: Loureiro, Sandra Maria Correia
Categories: Business & Economics
Type: BOOK - Published: 2020-01-03 - Publisher: IGI Global
The increase in smartphone usage and new technologies embedded in smart devices have led to innovative developments and applications throughout a variety of industries. However, new techniques such as spatial augmented reality are becoming more affordable for business, allowing consumers to experience and interact with the world as they never
Augmented Reality, Virtual Reality, and Computer Graphics
Language: en
Pages: 737
Authors: Lucio Tommaso De Paolis, Pasquale Arpaia, Patrick Bourdot
Categories: Computers
Type: BOOK - Published: 2021-09-15 - Publisher: Springer Nature
This book constitutes the refereed proceedings of the 8th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2021, held in Italy, in September 2021. Due to COVID-19 pandemic the conference was held virtually. The 38 full and 14 short papers were carefully reviewed and selected from 69
Contemporary Art Impacts on Scientific, Social, and Cultural Paradigms: Emerging Research and Opportunities
Language: en
Pages: 177
Authors: Strehovec, Janez
Categories: Art
Type: BOOK - Published: 2020-05-29 - Publisher: IGI Global
Art is a concept that has been used by researchers for centuries to explain and realize numerous theories. The legendary artist Leonardo da Vinci, for example, was a profound artist and a genius inventor and researcher. The co-existence of science and art, therefore, is necessary for global appeal and society’s
Implementing Augmented Reality Into Immersive Virtual Learning Environments
Language: en
Pages: 266
Authors: Russell, Donna
Categories: Education
Type: BOOK - Published: 2020-12-18 - Publisher: IGI Global
The potential to integrate augmented reality into educational settings has led to the development of myriad programs for implementing these transformative technologies into education. However, the transformative learning processes possible for learners can best be developed through integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies
4C-ID Model and Cognitive Approaches to Instructional Design and Technology: Emerging Research and Opportunities
Language: en
Pages: 243
Authors: de Miranda, Guilhermina Maria Lobato Ferreira, Rafael, Manuel Joaquim Henriques, Melo, Mário Marcelino Luis de, Costa Pardal, Joana Martinho de Almeida, Pontes, Thiago Bessa
Categories: Education
Type: BOOK - Published: 2020-12-18 - Publisher: IGI Global
There has been an evolution of the explanations on the results of research on human learning and how digital technologies have supported the design of more efficient learning environments. Previous theories such as Richard Mayer’s cognitive theory of multimedia learning and John Sweller’s cognitive load theory have gained signification attention